Xbox 360 Core System with their peripherals.

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I purchased “Blood Drive” for the XBOX 360 pretty much as soon as it came out.  (I might add that I spent $49 or so on this game.)  It was a fairly obvious choice for me – it was a zombie game.  When I went home and told my friends about it, they were horrified.  One particular friend even admitted to having it on his to-do list to tell me not to purchase the game.  I couldn’t figure out why, and I looked up some reviews of my own.  Without going into detail, the results were disappointing.

I’ve been playing it for a little while now (about an hour) and there are some obvious disadvantages with the game, as well as a few pluses.

In many ways, “Blood Drive” is a rip-off of the “Left 4 Dead” franchise.  This game features zombies that look and act uncannily like the Boomer, Hunter, Charger, and Tank.  The gameplay became monotonous rather quickly – instead of trying to find ways of effectively driving, I found it easier to hole up in an alleyway and drive back and forth until the timer ran out, crushing whatever happened to be under my bumper at the time.  When “Blood Drive” begins, there is absolutely no tutorial, and I died a few times until I looked up and tried to memorize the controls.  Even with the controls memorized, there is so much going on in the beginning that its hard to focus.  Zombies are attacking the car, the car is running over barrels and rolling, hordes are charging, and somehow I’m supposed to not only navigate successfully, but learn to fire a random harpoon weapon?  I think not.  Also, in order to get to the single player sections with different scenery and goals, I have to survive some kind of 5 minute challenge that I could’t find.  I can’t imagine the hours it would take me to get to the 5 minute mark.  The longest I lasted in the environment was 1:10:?? and it was difficult lasting that long.  Another big issue I have with the game is the sensitivity of the controls.  It would be wonderful to be able to hit more zombies, but often the game feels more like a driver ed simulation, with me passing by hordes of zombies just begging to be run down.  They’re even running after me with blood dribbling down their clothes, growling and snarling.

“Blood Drive” should have had a 2 player mode.  This game is perfect for multi-player, however you need someone else to drop the money on the game, hop on when you are playing, and agree to play with you.  If the designers had gone with a split-screen mode, it could have been a salvageable game.

After effectively tearing the game apart, I’d like to mention some of the pluses.  The addition of a pimp zombie was pretty funny and interesting, and the overall look of the zombies themselves were pretty interesting.  Each driver was laid out with a different car and personality.  There were 8 initial to choose from, and before you began the game you got to add extras to your car.  Think of them as care packages, that ranged from increased speed to increased durability.  They were meant to help with your chosen car’s weakness.  (It should be added that steering was a noted weakness for most cars in this DRIVING game.  Why is that?)  The ambulance was very difficult to drive, due to its center of gravity.  Cars that drove lower to the ground seemed marginally easier to drive.  The music style changed for each character, mirroring the personality of the driver as well.

I am relatively sure I will be trading the game in this afternoon for a measly $20.  I want to trade it in before it depreciates further.  Its an alright game, but I am not sure if I’m interested in spending the hours it will take to unlock content that should be available from the start.  The lack of information in the game booklet was also a severe letdown.  If I’ve learned anything from “Blood Drive”, it’s that a) there are some games you should rent rather than buying flat out b) don’t buy video games full price – or close to it and c) not everything zombie-based is exciting.  The idea for a zombie racing game was a great one, but major and unforgivable faults keep this game from being what it really could (and should) have been.